![]() ![]() ![]() This prevents me from firing filtering logic to apply the search filter - which can be slow - after every keystroke. Here are a couple of practical examples that I often use Debouncing or Throttling for and I'll provide concrete examples at the end of this post:ĭebounce text input so a search operation doesn't fire while the user is still typing, but rather wait until after the user completes typing for a brief moment. ![]() Debouncing or Throttling can help fire these events less frequently and still provide for handling the logic of the core event to process. Lots of UI events fire in rapid succession often producing thousands of events a second, and if you handle some of these events with any sort of expensive logic it's easy to bring an application's UI to a crawl. In other word: Throttling fires events in specific timeout intervals, while debouncing only fires one event - the last event - each time the event stream times out.ĭebouncing and Throttling is useful for just about any event that fires more frequently than what you actually need to or want to handle. ![]() As in "execute this function at most once every 100 milliseconds". Throttling enforces a maximum number of times a function can be called over time. As in "execute this function only if 100 milliseconds have passed without it being called". The best definition and differentiation I found is in this excellent CSS-Tricks Blog Post: Debouncingĭebouncing enforces that a function not be called again until a certain amount of time has passed without it being called. Specifically it has its origins computer IO switches that needed to be debounced in order to not produce signal overlap. It's derived from an old computer hardware term. Yeah I know - it's a terrible term that means practically nothing to most people. In both cases only the last event is fired. These operations are called debouncing - where events are meant to be run out after an idle timeout has elapsed, or throttling - where events only fire in a specified interval. Rather than handling each and every event that fires I only want to handle one in a given timeout period or after a certain amount of idle time has passed. One thing I need quite frequently in Windows UI applications, is some way to manage events that are firing frequently, limiting the input based on a timeout. ![]()
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